A headset may be recommended ... but by no means is it necessary!
The Reach VR fully supports both Virtual Reality headsets and traditional flatscreen monitors.Read More
I'm super stoked to announce the beginning of the third and final Alpha Test ahead of the game's submission for Steam Early Access.
The test period is set to begin no later than the 1st of November, 2020, and will run until Early Access is published.Read More
Glaring out to sea at the Goblin-infested island fortress of Sokhal Keep, this recently-constructed port town is the locus of humanity in the New World.
It serves as haven for those who have taken up the Emperor's call to explore, exploit and ultimately conquer the lands of The Reach.Read More
Read the new Develoment Brief, covering the core gameplay design foundation of The Reach VR.
If concepts like gameplay loops, power scaling and other meta gameplay design elements tickle your fancy, then you may find this development article interesting.Read More
In the world of The Reach, there are no traditional 'classes'. In place of these classic RPG archetypes, players select from many Proficiencies to customise their character.
This new web page is the first of our Game Information resources. Soon to follow will be a similar take on Creatures, Dungeons and Factions.Read More
With what mingled joy and sorrow do I take up the pen to write to my dearest friend! Oh, what a change between to-day and yesterday! Now I am friendless and alone...